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KRYSTOPIA: NOVA'S JOURNEY

Game Director, Writer, Programming, Game Design, Level Design

In the role of space explorer Nova Dune, the player needs to observe the environment and navigate in a typical point and click-fashion to solve puzzles and progress through the game and figure out the mystery on the mesmerizing planet of Krystopia.

Some features I worked on:

All puzzles

All level designs

Puzzle systems

Progression system

Interaction system

Animations and VFX

All story content

Links:

Steam

https://store.steampowered.com/app/1225120/Krystopia_Novas_Journey/

Android

https://play.google.com/store/apps/details?id=com.antlerinteractive.KrystopiaNovasJourney&hl=en_US&gl=US

IOS

https://apps.apple.com/us/app/krystopia-novas-journey/id1499476431



Projects: Bio
Krystopia: Nova's Journey
Watch Now
Projects: Videos
Krystopia-Ch1__Screenshot_3.png

Krystopia-Ch1__Screenshot_3.png

Screenshot_ch2_room2.jpg

Screenshot_ch2_room2.jpg

july1 (1).png

july1 (1).png

Krystopia-Ch3__Screenshot_4 (1).png

Krystopia-Ch3__Screenshot_4 (1).png

Screenshot_ch2_room1b.jpg

Screenshot_ch2_room1b.jpg

Screenshot_ch2_town3.PNG

Screenshot_ch2_town3.PNG

Krystopia-Ch3__Screenshot_3 (1).png

Krystopia-Ch3__Screenshot_3 (1).png

Screenshot_ch2_town2 (1).PNG

Screenshot_ch2_town2 (1).PNG

Projects: Photo Gallery

KRYSTOPIA: A PUZZLE JOURNEY

Game Director, Writer, Programming, Game Design, Level Design

Follow Nova Dune, a space explorer in her quest to find out about the unfamiliar distress signal she received aboard her ship. Determined to investigate it, she finds herself on a desolated planet where all civilization has vanished.


Some features I worked on:

All puzzles except a few in chapter 1

All level designs except a few in chapter 1

Puzzle systems

Progression system

Interaction system

Animations and VFX

All story content and collectables


Links:

Steam

https://store.steampowered.com/app/1172170/Krystopia_A_Puzzle_Journey/

Android

https://play.google.com/store/apps/details?id=com.svrvive.krystalquest2&hl=sv&gl=US

IOS

https://apps.apple.com/us/app/krystopia-a-puzzle-journey/id1478410196

Projects: Bio
Krystopia: A Puzzle Journey
Watch Now
Projects: Videos
Desktop Screenshot 2019.10.09 - 12.50.11

Desktop Screenshot 2019.10.09 - 12.50.11

Desktop Screenshot 2019.10.09 - 12.56.01

Desktop Screenshot 2019.10.09 - 12.56.01

Desktop Screenshot 2019.10.09 - 12.50.39

Desktop Screenshot 2019.10.09 - 12.50.39

Desktop Screenshot 2019.10.09 - 13.46.55

Desktop Screenshot 2019.10.09 - 13.46.55

Desktop Screenshot 2019.10.09 - 13.05.23

Desktop Screenshot 2019.10.09 - 13.05.23

Desktop Screenshot 2019.10.09 - 13.04.54

Desktop Screenshot 2019.10.09 - 13.04.54

Desktop Screenshot 2019.10.09 - 13.42.58

Desktop Screenshot 2019.10.09 - 13.42.58

Desktop Screenshot 2019.10.09 - 12.55.17

Desktop Screenshot 2019.10.09 - 12.55.17

Projects: Photo Gallery

KARTONG - DEATH BY CARDBOARD!

Game scripting / Level design

Kartong – Death by Cardboard! This “cute” FPS stealth game puts you up against evil experiments inside a miniature cardboard city. The maze of traps changes with every game, paper cuts are deadly and Mr Chuckles is very ANGRY. But hey, who doesn’t love the smell of cardboard in the morning?


Some features I worked on:

AI implementation and behavior

Weapons and power-ups

Progress system and gameplay scripting​

Level design and level building


Links:

Steam

https://store.steampowered.com/app/602480/Kartong__Death_by_Cardboard/

Oculus

https://www.oculus.com/experiences/rift/1266404800079388/?locale=sv_SE

Projects: Bio
Projects: Videos
Kartong
Watch Now
Projects: Photo Gallery

SVRVIVE - THE DEUS HELIX

Lead programming / Game design / Level design

SVRVIVE: The Deus Helix is a challenging adventure puzzle, inspired by escape rooms and mystery game classics, such as Myst. In the game, the player is abducted from their earthly life and obliged to join an alien agent workforce. Under the direction of the player’s commander and guide Nikodemus Salinger, the newly recruited Agent (player) is sent to different parts of the universe in order to recover the missing parts of the Deus Helix.

Some features I worked on:

Puzzles and gameplay for level 1, 3 and 5.

Puzzles and gameplay support for level 2 and 4.

Core game systems (progression, interaction, movement).

Special event animations and VFX.

Links:

Steam

https://store.steampowered.com/app/509540/SVRVIVE_The_Deus_Helix/

Projects: Bio
SVRVIVE: The Deus Helix - Official trailer
Play Video
Projects: Videos
Projects: Photo Gallery

KRYSTAL KART

Programming / Network programming / Game design

Krystal Kart is a multiplayer AR racing game where you compete against other players in a stylized environment with fun physics and fast drift based racing. There’s also a bunch of powerups for players to use either to help themselves or wreck chaos on their opponents.

Some features I worked on:

Multiplayer and network programming.

Powerups.

AI bots for singleplayer.

Vehicle behavior.

UI

Progression and results screens.

Different driving controllers.

Blockchain integration.

Mobile features (In app purchase, notifications, social sharing).

Links:

Android

https://play.google.com/store/apps/details?id=com.svrvive.racebox&hl=sv&gl=US

IOS

https://apps.apple.com/au/app/krystal-kart-ar/id1449853352?l=sv

Projects: Bio
Krystal Kart AR
Watch Now
Projects: Videos

GALLERY

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iPhone_0007_KrystalKart_Screenshot_02.pn

iPhone_0007_KrystalKart_Screenshot_02.pn

Projects: Photo Gallery

THE REEF AR

Programming / Level design

The Reef AR is an AR adventure game in a pirate setting. Visit different locations and discover clues that will help you complete the magical treasure map. Solve the riddle at the Altar of dreams and save the world.


Some features I worked on:

Core game systems such as interaction, movement etc.

Inventory-, dialogue-, progression systems, etc. 

Level design and level building.

Links:

IOS

https://apps.apple.com/se/app/the-reef-ar/id1410112324

Projects: Bio
The Reef
Watch Now
Projects: Videos
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